Offscreen rendering lets you obtain the content of a BrowserWindow
in a
bitmap or a shared GPU texture, so it can be rendered anywhere, for example,
on texture in a 3D scene.
The offscreen rendering in Electron uses a similar approach to that of the
Chromium Embedded Framework
project.
Notes:
paint
event to be more efficient.webPreferences.offscreen.useSharedTexture
is not true
, the maximum frame rate is 240 because greater values bring only performance
losses with no benefits.GPU accelerated rendering means that the GPU is used for composition. The benefit
of this mode is that WebGL and 3D CSS animations are supported. There are two
different approaches depending on the webPreferences.offscreen.useSharedTexture
setting.
Use GPU shared texture
Used when webPreferences.offscreen.useSharedTexture
is set to true
.
This is an advanced feature requiring a native node module to work with your own code. The frames are directly copied in GPU textures, thus this mode is very fast because there's no CPU-GPU memory copies overhead, and you can directly import the shared texture to your own rendering program.
Use CPU shared memory bitmap
Used when webPreferences.offscreen.useSharedTexture
is set to false
(default behavior).
The texture is accessible using the NativeImage
API at the cost of performance.
The frame has to be copied from the GPU to the CPU bitmap which requires more system
resources, thus this mode is slower than the Software output device mode. But it supports
GPU related functionalities.
This mode uses a software output device for rendering in the CPU, so the frame generation is faster than shared memory bitmap GPU accelerated mode.
To enable this mode, GPU acceleration has to be disabled by calling the
app.disableHardwareAcceleration()
API.
const { app, BrowserWindow } = require('electron/main')
const fs = require('node:fs')
const path = require('node:path')
app.disableHardwareAcceleration()
function createWindow () {
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
offscreen: true
}
})
win.loadURL('https://github.com')
win.webContents.on('paint', (event, dirty, image) => {
fs.writeFileSync('ex.png', image.toPNG())
})
win.webContents.setFrameRate(60)
console.log(`The screenshot has been successfully saved to ${path.join(process.cwd(), 'ex.png')}`)
}
app.whenReady().then(() => {
createWindow()
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
})
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
After launching the Electron application, navigate to your application's working folder, where you'll find the rendered image.