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- // Copyright (c) 2013 GitHub, Inc.
- // Use of this source code is governed by the MIT license that can be
- // found in the LICENSE file.
- #include "shell/common/v8_value_converter.h"
- #include <map>
- #include <memory>
- #include <string>
- #include <utility>
- #include <vector>
- #include "base/logging.h"
- #include "base/values.h"
- #include "shell/common/gin_helper/dictionary.h"
- #include "shell/common/node_bindings.h"
- #include "shell/common/node_includes.h"
- namespace electron {
- namespace {
- const int kMaxRecursionDepth = 100;
- } // namespace
- // The state of a call to FromV8Value.
- class V8ValueConverter::FromV8ValueState {
- public:
- // Level scope which updates the current depth of some FromV8ValueState.
- class Level {
- public:
- explicit Level(FromV8ValueState* state) : state_(state) {
- state_->max_recursion_depth_--;
- }
- ~Level() { state_->max_recursion_depth_++; }
- private:
- FromV8ValueState* state_;
- };
- FromV8ValueState() : max_recursion_depth_(kMaxRecursionDepth) {}
- // If |handle| is not in |unique_map_|, then add it to |unique_map_| and
- // return true.
- //
- // Otherwise do nothing and return false. Here "A is unique" means that no
- // other handle B in the map points to the same object as A. Note that A can
- // be unique even if there already is another handle with the same identity
- // hash (key) in the map, because two objects can have the same hash.
- bool AddToUniquenessCheck(v8::Local<v8::Object> handle) {
- int hash;
- auto iter = GetIteratorInMap(handle, &hash);
- if (iter != unique_map_.end())
- return false;
- unique_map_.insert(std::make_pair(hash, handle));
- return true;
- }
- bool RemoveFromUniquenessCheck(v8::Local<v8::Object> handle) {
- int unused_hash;
- auto iter = GetIteratorInMap(handle, &unused_hash);
- if (iter == unique_map_.end())
- return false;
- unique_map_.erase(iter);
- return true;
- }
- bool HasReachedMaxRecursionDepth() { return max_recursion_depth_ < 0; }
- private:
- using HashToHandleMap = std::multimap<int, v8::Local<v8::Object>>;
- using Iterator = HashToHandleMap::const_iterator;
- Iterator GetIteratorInMap(v8::Local<v8::Object> handle, int* hash) {
- *hash = handle->GetIdentityHash();
- // We only compare using == with handles to objects with the same identity
- // hash. Different hash obviously means different objects, but two objects
- // in a couple of thousands could have the same identity hash.
- std::pair<Iterator, Iterator> range = unique_map_.equal_range(*hash);
- for (auto it = range.first; it != range.second; ++it) {
- // Operator == for handles actually compares the underlying objects.
- if (it->second == handle)
- return it;
- }
- // Not found.
- return unique_map_.end();
- }
- HashToHandleMap unique_map_;
- int max_recursion_depth_;
- };
- // A class to ensure that objects/arrays that are being converted by
- // this V8ValueConverterImpl do not have cycles.
- //
- // An example of cycle: var v = {}; v = {key: v};
- // Not an example of cycle: var v = {}; a = [v, v]; or w = {a: v, b: v};
- class V8ValueConverter::ScopedUniquenessGuard {
- public:
- ScopedUniquenessGuard(V8ValueConverter::FromV8ValueState* state,
- v8::Local<v8::Object> value)
- : state_(state),
- value_(value),
- is_valid_(state_->AddToUniquenessCheck(value_)) {}
- ~ScopedUniquenessGuard() {
- if (is_valid_) {
- bool removed = state_->RemoveFromUniquenessCheck(value_);
- DCHECK(removed);
- }
- }
- bool is_valid() const { return is_valid_; }
- private:
- typedef std::multimap<int, v8::Local<v8::Object>> HashToHandleMap;
- V8ValueConverter::FromV8ValueState* state_;
- v8::Local<v8::Object> value_;
- bool is_valid_;
- DISALLOW_COPY_AND_ASSIGN(ScopedUniquenessGuard);
- };
- V8ValueConverter::V8ValueConverter() = default;
- void V8ValueConverter::SetRegExpAllowed(bool val) {
- reg_exp_allowed_ = val;
- }
- void V8ValueConverter::SetFunctionAllowed(bool val) {
- function_allowed_ = val;
- }
- void V8ValueConverter::SetStripNullFromObjects(bool val) {
- strip_null_from_objects_ = val;
- }
- v8::Local<v8::Value> V8ValueConverter::ToV8Value(
- const base::Value* value,
- v8::Local<v8::Context> context) const {
- v8::Context::Scope context_scope(context);
- v8::EscapableHandleScope handle_scope(context->GetIsolate());
- return handle_scope.Escape(ToV8ValueImpl(context->GetIsolate(), value));
- }
- std::unique_ptr<base::Value> V8ValueConverter::FromV8Value(
- v8::Local<v8::Value> val,
- v8::Local<v8::Context> context) const {
- v8::Context::Scope context_scope(context);
- v8::HandleScope handle_scope(context->GetIsolate());
- FromV8ValueState state;
- return FromV8ValueImpl(&state, val, context->GetIsolate());
- }
- v8::Local<v8::Value> V8ValueConverter::ToV8ValueImpl(
- v8::Isolate* isolate,
- const base::Value* value) const {
- switch (value->type()) {
- case base::Value::Type::NONE:
- return v8::Null(isolate);
- case base::Value::Type::BOOLEAN: {
- bool val = value->GetBool();
- return v8::Boolean::New(isolate, val);
- }
- case base::Value::Type::INTEGER: {
- int val = value->GetInt();
- return v8::Integer::New(isolate, val);
- }
- case base::Value::Type::DOUBLE: {
- double val = value->GetDouble();
- return v8::Number::New(isolate, val);
- }
- case base::Value::Type::STRING: {
- std::string val = value->GetString();
- return v8::String::NewFromUtf8(isolate, val.c_str(),
- v8::NewStringType::kNormal, val.length())
- .ToLocalChecked();
- }
- case base::Value::Type::LIST:
- return ToV8Array(isolate, static_cast<const base::ListValue*>(value));
- case base::Value::Type::DICTIONARY:
- return ToV8Object(isolate,
- static_cast<const base::DictionaryValue*>(value));
- case base::Value::Type::BINARY:
- return ToArrayBuffer(isolate, static_cast<const base::Value*>(value));
- default:
- LOG(ERROR) << "Unexpected value type: " << value->type();
- return v8::Null(isolate);
- }
- }
- v8::Local<v8::Value> V8ValueConverter::ToV8Array(
- v8::Isolate* isolate,
- const base::ListValue* val) const {
- v8::Local<v8::Array> result(v8::Array::New(isolate, val->GetSize()));
- auto context = isolate->GetCurrentContext();
- for (size_t i = 0; i < val->GetSize(); ++i) {
- const base::Value* child = nullptr;
- val->Get(i, &child);
- v8::Local<v8::Value> child_v8 = ToV8ValueImpl(isolate, child);
- v8::TryCatch try_catch(isolate);
- result->Set(context, static_cast<uint32_t>(i), child_v8).Check();
- if (try_catch.HasCaught())
- LOG(ERROR) << "Setter for index " << i << " threw an exception.";
- }
- return result;
- }
- v8::Local<v8::Value> V8ValueConverter::ToV8Object(
- v8::Isolate* isolate,
- const base::DictionaryValue* val) const {
- gin_helper::Dictionary result = gin::Dictionary::CreateEmpty(isolate);
- result.SetHidden("simple", true);
- for (base::DictionaryValue::Iterator iter(*val); !iter.IsAtEnd();
- iter.Advance()) {
- const std::string& key = iter.key();
- v8::Local<v8::Value> child_v8 = ToV8ValueImpl(isolate, &iter.value());
- v8::TryCatch try_catch(isolate);
- result.Set(key, child_v8);
- if (try_catch.HasCaught()) {
- LOG(ERROR) << "Setter for property " << key.c_str() << " threw an "
- << "exception.";
- }
- }
- return result.GetHandle();
- }
- v8::Local<v8::Value> V8ValueConverter::ToArrayBuffer(
- v8::Isolate* isolate,
- const base::Value* value) const {
- const auto* data = reinterpret_cast<const char*>(value->GetBlob().data());
- size_t length = value->GetBlob().size();
- if (NodeBindings::IsInitialized()) {
- return node::Buffer::Copy(isolate, data, length).ToLocalChecked();
- }
- if (length > node::Buffer::kMaxLength) {
- return v8::Local<v8::Object>();
- }
- auto context = isolate->GetCurrentContext();
- auto array_buffer = v8::ArrayBuffer::New(isolate, length);
- std::shared_ptr<v8::BackingStore> backing_store =
- array_buffer->GetBackingStore();
- memcpy(backing_store->Data(), data, length);
- // From this point, if something goes wrong(can't find Buffer class for
- // example) we'll simply return a Uint8Array based on the created ArrayBuffer.
- // This can happen if no preload script was specified to the renderer.
- gin_helper::Dictionary global(isolate, context->Global());
- v8::Local<v8::Value> buffer_value;
- // Get the Buffer class stored as a hidden value in the global object. We'll
- // use it return a browserified Buffer.
- if (!global.GetHidden("Buffer", &buffer_value) ||
- !buffer_value->IsFunction()) {
- return v8::Uint8Array::New(array_buffer, 0, length);
- }
- gin::Dictionary buffer_class(
- isolate,
- buffer_value->ToObject(isolate->GetCurrentContext()).ToLocalChecked());
- v8::Local<v8::Value> from_value;
- if (!buffer_class.Get("from", &from_value) || !from_value->IsFunction()) {
- return v8::Uint8Array::New(array_buffer, 0, length);
- }
- v8::Local<v8::Value> args[] = {array_buffer};
- auto func = from_value.As<v8::Function>();
- auto result = func->Call(context, v8::Null(isolate), 1, args);
- if (!result.IsEmpty()) {
- return result.ToLocalChecked();
- }
- return v8::Uint8Array::New(array_buffer, 0, length);
- }
- std::unique_ptr<base::Value> V8ValueConverter::FromV8ValueImpl(
- FromV8ValueState* state,
- v8::Local<v8::Value> val,
- v8::Isolate* isolate) const {
- FromV8ValueState::Level state_level(state);
- if (state->HasReachedMaxRecursionDepth())
- return nullptr;
- if (val->IsExternal())
- return std::make_unique<base::Value>();
- if (val->IsNull())
- return std::make_unique<base::Value>();
- auto context = isolate->GetCurrentContext();
- if (val->IsBoolean())
- return std::make_unique<base::Value>(val->ToBoolean(isolate)->Value());
- if (val->IsInt32())
- return std::make_unique<base::Value>(val.As<v8::Int32>()->Value());
- if (val->IsNumber()) {
- double val_as_double = val.As<v8::Number>()->Value();
- if (!std::isfinite(val_as_double))
- return nullptr;
- return std::make_unique<base::Value>(val_as_double);
- }
- if (val->IsString()) {
- v8::String::Utf8Value utf8(isolate, val);
- return std::make_unique<base::Value>(std::string(*utf8, utf8.length()));
- }
- if (val->IsUndefined())
- // JSON.stringify ignores undefined.
- return nullptr;
- if (val->IsDate()) {
- v8::Date* date = v8::Date::Cast(*val);
- v8::Local<v8::Value> toISOString =
- date->Get(context, v8::String::NewFromUtf8(isolate, "toISOString",
- v8::NewStringType::kNormal)
- .ToLocalChecked())
- .ToLocalChecked();
- if (toISOString->IsFunction()) {
- v8::MaybeLocal<v8::Value> result =
- toISOString.As<v8::Function>()->Call(context, val, 0, nullptr);
- if (!result.IsEmpty()) {
- v8::String::Utf8Value utf8(isolate, result.ToLocalChecked());
- return std::make_unique<base::Value>(std::string(*utf8, utf8.length()));
- }
- }
- }
- if (val->IsRegExp()) {
- if (!reg_exp_allowed_)
- // JSON.stringify converts to an object.
- return FromV8Object(val.As<v8::Object>(), state, isolate);
- return std::make_unique<base::Value>(*v8::String::Utf8Value(isolate, val));
- }
- // v8::Value doesn't have a ToArray() method for some reason.
- if (val->IsArray())
- return FromV8Array(val.As<v8::Array>(), state, isolate);
- if (val->IsFunction()) {
- if (!function_allowed_)
- // JSON.stringify refuses to convert function(){}.
- return nullptr;
- return FromV8Object(val.As<v8::Object>(), state, isolate);
- }
- if (node::Buffer::HasInstance(val)) {
- return FromNodeBuffer(val, state, isolate);
- }
- if (val->IsObject()) {
- return FromV8Object(val.As<v8::Object>(), state, isolate);
- }
- LOG(ERROR) << "Unexpected v8 value type encountered.";
- return nullptr;
- }
- std::unique_ptr<base::Value> V8ValueConverter::FromV8Array(
- v8::Local<v8::Array> val,
- FromV8ValueState* state,
- v8::Isolate* isolate) const {
- ScopedUniquenessGuard uniqueness_guard(state, val);
- if (!uniqueness_guard.is_valid())
- return std::make_unique<base::Value>();
- std::unique_ptr<v8::Context::Scope> scope;
- // If val was created in a different context than our current one, change to
- // that context, but change back after val is converted.
- if (!val->CreationContext().IsEmpty() &&
- val->CreationContext() != isolate->GetCurrentContext())
- scope = std::make_unique<v8::Context::Scope>(val->CreationContext());
- auto result = std::make_unique<base::ListValue>();
- // Only fields with integer keys are carried over to the ListValue.
- for (uint32_t i = 0; i < val->Length(); ++i) {
- v8::TryCatch try_catch(isolate);
- v8::Local<v8::Value> child_v8;
- v8::MaybeLocal<v8::Value> maybe_child =
- val->Get(isolate->GetCurrentContext(), i);
- if (try_catch.HasCaught() || !maybe_child.ToLocal(&child_v8)) {
- LOG(ERROR) << "Getter for index " << i << " threw an exception.";
- child_v8 = v8::Null(isolate);
- }
- if (!val->HasRealIndexedProperty(isolate->GetCurrentContext(), i)
- .FromMaybe(false)) {
- result->Append(std::make_unique<base::Value>());
- continue;
- }
- std::unique_ptr<base::Value> child =
- FromV8ValueImpl(state, child_v8, isolate);
- if (child)
- result->Append(std::move(child));
- else
- // JSON.stringify puts null in places where values don't serialize, for
- // example undefined and functions. Emulate that behavior.
- result->Append(std::make_unique<base::Value>());
- }
- return std::move(result);
- }
- std::unique_ptr<base::Value> V8ValueConverter::FromNodeBuffer(
- v8::Local<v8::Value> value,
- FromV8ValueState* state,
- v8::Isolate* isolate) const {
- std::vector<char> buffer(
- node::Buffer::Data(value),
- node::Buffer::Data(value) + node::Buffer::Length(value));
- return std::make_unique<base::Value>(std::move(buffer));
- }
- std::unique_ptr<base::Value> V8ValueConverter::FromV8Object(
- v8::Local<v8::Object> val,
- FromV8ValueState* state,
- v8::Isolate* isolate) const {
- ScopedUniquenessGuard uniqueness_guard(state, val);
- if (!uniqueness_guard.is_valid())
- return std::make_unique<base::Value>();
- std::unique_ptr<v8::Context::Scope> scope;
- // If val was created in a different context than our current one, change to
- // that context, but change back after val is converted.
- if (!val->CreationContext().IsEmpty() &&
- val->CreationContext() != isolate->GetCurrentContext())
- scope = std::make_unique<v8::Context::Scope>(val->CreationContext());
- auto result = std::make_unique<base::DictionaryValue>();
- v8::Local<v8::Array> property_names;
- if (!val->GetOwnPropertyNames(isolate->GetCurrentContext())
- .ToLocal(&property_names)) {
- return std::move(result);
- }
- for (uint32_t i = 0; i < property_names->Length(); ++i) {
- v8::Local<v8::Value> key =
- property_names->Get(isolate->GetCurrentContext(), i).ToLocalChecked();
- // Extend this test to cover more types as necessary and if sensible.
- if (!key->IsString() && !key->IsNumber()) {
- NOTREACHED() << "Key \"" << *v8::String::Utf8Value(isolate, key)
- << "\" "
- "is neither a string nor a number";
- continue;
- }
- v8::String::Utf8Value name_utf8(isolate, key);
- v8::TryCatch try_catch(isolate);
- v8::Local<v8::Value> child_v8;
- v8::MaybeLocal<v8::Value> maybe_child =
- val->Get(isolate->GetCurrentContext(), key);
- if (try_catch.HasCaught() || !maybe_child.ToLocal(&child_v8)) {
- LOG(ERROR) << "Getter for property " << *name_utf8
- << " threw an exception.";
- child_v8 = v8::Null(isolate);
- }
- std::unique_ptr<base::Value> child =
- FromV8ValueImpl(state, child_v8, isolate);
- if (!child)
- // JSON.stringify skips properties whose values don't serialize, for
- // example undefined and functions. Emulate that behavior.
- continue;
- // Strip null if asked (and since undefined is turned into null, undefined
- // too). The use case for supporting this is JSON-schema support,
- // specifically for extensions, where "optional" JSON properties may be
- // represented as null, yet due to buggy legacy code elsewhere isn't
- // treated as such (potentially causing crashes). For example, the
- // "tabs.create" function takes an object as its first argument with an
- // optional "windowId" property.
- //
- // Given just
- //
- // tabs.create({})
- //
- // this will work as expected on code that only checks for the existence of
- // a "windowId" property (such as that legacy code). However given
- //
- // tabs.create({windowId: null})
- //
- // there *is* a "windowId" property, but since it should be an int, code
- // on the browser which doesn't additionally check for null will fail.
- // We can avoid all bugs related to this by stripping null.
- if (strip_null_from_objects_ && child->is_none())
- continue;
- result->SetWithoutPathExpansion(std::string(*name_utf8, name_utf8.length()),
- std::move(child));
- }
- return std::move(result);
- }
- } // namespace electron
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