node_bindings.h 4.7 KB

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  1. // Copyright (c) 2013 GitHub, Inc.
  2. // Use of this source code is governed by the MIT license that can be
  3. // found in the LICENSE file.
  4. #ifndef SHELL_COMMON_NODE_BINDINGS_H_
  5. #define SHELL_COMMON_NODE_BINDINGS_H_
  6. #include <type_traits>
  7. #include "base/files/file_path.h"
  8. #include "base/macros.h"
  9. #include "base/memory/weak_ptr.h"
  10. #include "base/single_thread_task_runner.h"
  11. #include "uv.h" // NOLINT(build/include_directory)
  12. #include "v8/include/v8.h"
  13. namespace base {
  14. class MessageLoop;
  15. }
  16. namespace node {
  17. class Environment;
  18. class MultiIsolatePlatform;
  19. class IsolateData;
  20. } // namespace node
  21. namespace electron {
  22. // A helper class to manage uv_handle_t types, e.g. uv_async_t.
  23. //
  24. // As per the uv docs: "uv_close() MUST be called on each handle before
  25. // memory is released. Moreover, the memory can only be released in
  26. // close_cb or after it has returned." This class encapsulates the work
  27. // needed to follow those requirements.
  28. template <typename T,
  29. typename std::enable_if<
  30. // these are the C-style 'subclasses' of uv_handle_t
  31. std::is_same<T, uv_async_t>::value ||
  32. std::is_same<T, uv_check_t>::value ||
  33. std::is_same<T, uv_fs_event_t>::value ||
  34. std::is_same<T, uv_fs_poll_t>::value ||
  35. std::is_same<T, uv_idle_t>::value ||
  36. std::is_same<T, uv_pipe_t>::value ||
  37. std::is_same<T, uv_poll_t>::value ||
  38. std::is_same<T, uv_prepare_t>::value ||
  39. std::is_same<T, uv_process_t>::value ||
  40. std::is_same<T, uv_signal_t>::value ||
  41. std::is_same<T, uv_stream_t>::value ||
  42. std::is_same<T, uv_tcp_t>::value ||
  43. std::is_same<T, uv_timer_t>::value ||
  44. std::is_same<T, uv_tty_t>::value ||
  45. std::is_same<T, uv_udp_t>::value>::type* = nullptr>
  46. class UvHandle {
  47. public:
  48. UvHandle() : t_(new T) {}
  49. ~UvHandle() { reset(); }
  50. T* get() { return t_; }
  51. uv_handle_t* handle() { return reinterpret_cast<uv_handle_t*>(t_); }
  52. void reset() {
  53. auto* h = handle();
  54. if (h != nullptr) {
  55. DCHECK_EQ(0, uv_is_closing(h));
  56. uv_close(h, OnClosed);
  57. t_ = nullptr;
  58. }
  59. }
  60. private:
  61. static void OnClosed(uv_handle_t* handle) {
  62. delete reinterpret_cast<T*>(handle);
  63. }
  64. T* t_ = {};
  65. };
  66. class NodeBindings {
  67. public:
  68. enum class BrowserEnvironment { BROWSER, RENDERER, WORKER };
  69. static NodeBindings* Create(BrowserEnvironment browser_env);
  70. static void RegisterBuiltinModules();
  71. static bool IsInitialized();
  72. virtual ~NodeBindings();
  73. // Setup V8, libuv.
  74. void Initialize();
  75. // Create the environment and load node.js.
  76. node::Environment* CreateEnvironment(v8::Handle<v8::Context> context,
  77. node::MultiIsolatePlatform* platform);
  78. // Load node.js in the environment.
  79. void LoadEnvironment(node::Environment* env);
  80. // Prepare for message loop integration.
  81. void PrepareMessageLoop();
  82. // Do message loop integration.
  83. virtual void RunMessageLoop();
  84. node::IsolateData* isolate_data() const { return isolate_data_; }
  85. // Gets/sets the environment to wrap uv loop.
  86. void set_uv_env(node::Environment* env) { uv_env_ = env; }
  87. node::Environment* uv_env() const { return uv_env_; }
  88. uv_loop_t* uv_loop() const { return uv_loop_; }
  89. bool in_worker_loop() const { return uv_loop_ == &worker_loop_; }
  90. protected:
  91. explicit NodeBindings(BrowserEnvironment browser_env);
  92. // Called to poll events in new thread.
  93. virtual void PollEvents() = 0;
  94. // Run the libuv loop for once.
  95. void UvRunOnce();
  96. // Make the main thread run libuv loop.
  97. void WakeupMainThread();
  98. // Interrupt the PollEvents.
  99. void WakeupEmbedThread();
  100. // Which environment we are running.
  101. const BrowserEnvironment browser_env_;
  102. // Current thread's MessageLoop.
  103. scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
  104. // Current thread's libuv loop.
  105. uv_loop_t* uv_loop_;
  106. private:
  107. // Thread to poll uv events.
  108. static void EmbedThreadRunner(void* arg);
  109. // Whether the libuv loop has ended.
  110. bool embed_closed_ = false;
  111. // Loop used when constructed in WORKER mode
  112. uv_loop_t worker_loop_;
  113. // Dummy handle to make uv's loop not quit.
  114. UvHandle<uv_async_t> dummy_uv_handle_;
  115. // Thread for polling events.
  116. uv_thread_t embed_thread_;
  117. // Semaphore to wait for main loop in the embed thread.
  118. uv_sem_t embed_sem_;
  119. // Environment that to wrap the uv loop.
  120. node::Environment* uv_env_ = nullptr;
  121. // Isolate data used in creating the environment
  122. node::IsolateData* isolate_data_ = nullptr;
  123. #if defined(OS_WIN)
  124. HANDLE handle_;
  125. #else
  126. int handle_ = -1;
  127. #endif
  128. base::WeakPtrFactory<NodeBindings> weak_factory_;
  129. DISALLOW_COPY_AND_ASSIGN(NodeBindings);
  130. };
  131. } // namespace electron
  132. #endif // SHELL_COMMON_NODE_BINDINGS_H_