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docs: Adds Dialogs Fiddle example (#20473)

Yaser 5 years ago
parent
commit
b060cbf4ec

+ 81 - 0
docs/fiddles/native-ui/dialogs/error-dialog/index.html

@@ -0,0 +1,81 @@
+<!DOCTYPE html>
+<html>
+  <head>
+    <meta charset="UTF-8" />
+    <title>Error Dialog</title>
+  </head>
+
+  <body>
+    <div>
+      <h1>Use system dialogs</h1>
+
+      <h3>
+        The <code>dialog</code> module in Electron allows you to use native
+        system dialogs for opening files or directories, saving a file or
+        displaying informational messages.
+      </h3>
+
+      <p>
+        This is a main process module because this process is more efficient
+        with native utilities and it allows the call to happen without
+        interrupting the visible elements in your page's renderer process.
+      </p>
+
+      <p>
+        Open the
+        <a href="http://electron.atom.io/docs/api/dialog/">
+          full API documentation (opens in new window)
+          </a>
+        in your browser.
+      </p>
+    </div>
+
+    <div>
+      <div>
+        <h2>Error Dialog</h2>
+        <div>
+          <div>
+            <button id="error-dialog">View Demo</button>
+          </div>
+          <p>
+            In this demo, the <code>ipc</code> module is used to send a message
+            from the renderer process instructing the main process to launch the
+            error dialog.
+          </p>
+
+          <p>
+            You can use an error dialog before the app's
+            <code>ready</code> event, which is useful for showing errors upon
+            startup.
+          </p>
+          <h5>Renderer Process</h5>
+          <pre>
+          <code>
+const {ipcRenderer} = require('electron')
+
+const errorBtn = document.getElementById('error-dialog')
+
+errorBtn.addEventListener('click', (event) => {
+  ipcRenderer.send('open-error-dialog')
+})
+          </code></pre>
+          <h5>Main Process</h5>
+          <pre>
+          <code>
+const {ipcMain, dialog} = require('electron')
+
+ipcMain.on('open-error-dialog', (event) => {
+  dialog.showErrorBox('An Error Message', 'Demonstrating an error message.')
+})
+          </code>
+        </pre>
+        </div>
+      </div>
+    </div>
+
+    <script>
+      // You can also require other files to run in this process
+      require("./renderer.js");
+    </script>
+  </body>
+</html>

+ 95 - 0
docs/fiddles/native-ui/dialogs/error-dialog/main.js

@@ -0,0 +1,95 @@
+// Modules to control application life and create native browser window
+const { app, BrowserWindow, ipcMain, dialog } = require('electron')
+
+// Keep a global reference of the window object, if you don't, the window will
+// be closed automatically when the JavaScript object is garbage collected.
+let mainWindow
+
+function createWindow () {
+  // Create the browser window.
+  mainWindow = new BrowserWindow({
+    width: 800,
+    height: 600,
+    webPreferences: {
+      nodeIntegration: true
+    }
+  })
+
+  // and load the index.html of the app.
+  mainWindow.loadFile('index.html')
+
+  // Open the DevTools.
+  // mainWindow.webContents.openDevTools()
+
+  // Emitted when the window is closed.
+  mainWindow.on('closed', function () {
+    // Dereference the window object, usually you would store windows
+    // in an array if your app supports multi windows, this is the time
+    // when you should delete the corresponding element.
+    mainWindow = null
+  })
+}
+
+// This method will be called when Electron has finished
+// initialization and is ready to create browser windows.
+// Some APIs can only be used after this event occurs.
+app.on('ready', createWindow)
+
+// Quit when all windows are closed.
+app.on('window-all-closed', function () {
+  // On OS X it is common for applications and their menu bar
+  // to stay active until the user quits explicitly with Cmd + Q
+  if (process.platform !== 'darwin') {
+    app.quit()
+  }
+})
+
+app.on('activate', function () {
+  // On OS X it's common to re-create a window in the app when the
+  // dock icon is clicked and there are no other windows open.
+  if (mainWindow === null) {
+    createWindow()
+  }
+})
+
+ipcMain.on('open-error-dialog', event => {
+  dialog.showErrorBox('An Error Message', 'Demonstrating an error message.')
+})
+
+ipcMain.on('open-information-dialog', event => {
+  const options = {
+    type: 'info',
+    title: 'Information',
+    message: "This is an information dialog. Isn't it nice?",
+    buttons: ['Yes', 'No']
+  }
+  dialog.showMessageBox(options, index => {
+    event.sender.send('information-dialog-selection', index)
+  })
+})
+
+ipcMain.on('open-file-dialog', event => {
+  dialog.showOpenDialog(
+    {
+      properties: ['openFile', 'openDirectory']
+    },
+    files => {
+      if (files) {
+        event.sender.send('selected-directory', files)
+      }
+    }
+  )
+})
+
+ipcMain.on('save-dialog', event => {
+  const options = {
+    title: 'Save an Image',
+    filters: [{ name: 'Images', extensions: ['jpg', 'png', 'gif'] }]
+  }
+  dialog.showSaveDialog(options, filename => {
+    event.sender.send('saved-file', filename)
+  })
+})
+
+// In this file you can include the rest of your app's specific main process
+// code. You can also put them in separate files and require them here.

+ 18 - 0
docs/fiddles/native-ui/dialogs/error-dialog/renderer.js

@@ -0,0 +1,18 @@
+const { ipcRenderer, shell } = require('electron')
+
+const links = document.querySelectorAll('a[href]')
+const errorBtn = document.getElementById('error-dialog')
+
+errorBtn.addEventListener('click', event => {
+  ipcRenderer.send('open-error-dialog')
+})
+
+Array.prototype.forEach.call(links, (link) => {
+  const url = link.getAttribute('href')
+  if (url.indexOf('http') === 0) {
+    link.addEventListener('click', (e) => {
+      e.preventDefault()
+      shell.openExternal(url)
+    })
+  }
+})

+ 104 - 0
docs/fiddles/native-ui/dialogs/information-dialog/index.html

@@ -0,0 +1,104 @@
+<!DOCTYPE html>
+<html>
+  <head>
+    <meta charset="UTF-8" />
+    <title>Information Dialog</title>
+  </head>
+
+  <body>
+    <div class="section-wrapper">
+      <h1>Use system dialogs</h1>
+
+      <h3>
+        The <code>dialog</code> module in Electron allows you to use native
+        system dialogs for opening files or directories, saving a file or
+        displaying informational messages.
+      </h3>
+
+      <p>
+        This is a main process module because this process is more efficient
+        with native utilities and it allows the call to happen without
+        interrupting the visible elements in your page's renderer process.
+      </p>
+
+      <p>
+        Open the
+        <a href="http://electron.atom.io/docs/api/dialog/">
+          full API documentation (opens in new window)
+        </a>
+        in your browser.
+      </p>
+    </div>
+
+    <div>
+      <div>
+        <h2>Information Dialog</h2>
+        <div>
+          <div>
+            <button id="information-dialog">
+              View Demo
+            </button>
+            <span id="info-selection"></span>
+          </div>
+          <p>
+            In this demo, the <code>ipc</code> module is used to send a message
+            from the renderer process instructing the main process to launch the
+            information dialog. Options may be provided for responses which can
+            then be relayed back to the renderer process.
+          </p>
+
+          <p>
+            Note: The <code>title</code> property is not displayed in macOS.
+          </p>
+
+          <p>
+            An information dialog can contain an icon, your choice of buttons,
+            title and message.
+          </p>
+          <h5>Renderer Process</h5>
+          <pre>
+            <code>
+const {ipcRenderer} = require('electron')
+
+const informationBtn = document.getElementById('information-dialog')
+
+informationBtn.addEventListener('click', (event) => {
+  ipcRenderer.send('open-information-dialog')
+})
+
+ipcRenderer.on('information-dialog-selection', (event, index) => {
+  let message = 'You selected '
+  if (index === 0) message += 'yes.'
+  else message += 'no.'
+  document.getElementById('info-selection').innerHTML = message
+})
+            </code>
+          </pre>
+          <h5>Main Process</h5>
+          <pre>
+            <code>
+const {ipcMain, dialog} = require('electron')
+
+ipcMain.on('open-information-dialog', (event) => {
+  const options = {
+    type: 'info',
+    title: 'Information',
+    message: "This is an information dialog. Isn't it nice?",
+    buttons: ['Yes', 'No']
+  }
+  dialog.showMessageBox(options, (index) => {
+    event.sender.send('information-dialog-selection', index)
+  })
+})
+            </code>
+          </pre>
+        </div>
+      </div>
+    </div>
+
+    <script>
+      // You can also require other files to run in this process
+      require("./renderer.js");
+    </script>
+  </body>
+</html>

+ 70 - 0
docs/fiddles/native-ui/dialogs/information-dialog/main.js

@@ -0,0 +1,70 @@
+// Modules to control application life and create native browser window
+const { app, BrowserWindow, ipcMain, dialog } = require('electron')
+
+// Keep a global reference of the window object, if you don't, the window will
+// be closed automatically when the JavaScript object is garbage collected.
+let mainWindow
+
+function createWindow () {
+  // Create the browser window.
+  mainWindow = new BrowserWindow({
+    width: 800,
+    height: 600,
+    webPreferences: {
+      nodeIntegration: true
+    }
+  })
+
+  // and load the index.html of the app.
+  mainWindow.loadFile('index.html')
+
+  // Open the DevTools.
+  // mainWindow.webContents.openDevTools()
+
+  // Emitted when the window is closed.
+  mainWindow.on('closed', function () {
+    // Dereference the window object, usually you would store windows
+    // in an array if your app supports multi windows, this is the time
+    // when you should delete the corresponding element.
+    mainWindow = null
+  })
+}
+
+// This method will be called when Electron has finished
+// initialization and is ready to create browser windows.
+// Some APIs can only be used after this event occurs.
+app.on('ready', createWindow)
+
+// Quit when all windows are closed.
+app.on('window-all-closed', function () {
+  // On OS X it is common for applications and their menu bar
+  // to stay active until the user quits explicitly with Cmd + Q
+  if (process.platform !== 'darwin') {
+    app.quit()
+  }
+})
+
+app.on('activate', function () {
+  // On OS X it's common to re-create a window in the app when the
+  // dock icon is clicked and there are no other windows open.
+  if (mainWindow === null) {
+    createWindow()
+  }
+})
+
+
+ipcMain.on('open-information-dialog', event => {
+  const options = {
+    type: 'info',
+    title: 'Information',
+    message: "This is an information dialog. Isn't it nice?",
+    buttons: ['Yes', 'No']
+  }
+  dialog.showMessageBox(options, index => {
+    event.sender.send('information-dialog-selection', index)
+  })
+})
+
+
+// In this file you can include the rest of your app's specific main process
+// code. You can also put them in separate files and require them here.

+ 25 - 0
docs/fiddles/native-ui/dialogs/information-dialog/renderer.js

@@ -0,0 +1,25 @@
+const { ipcRenderer, shell } = require('electron')
+
+const informationBtn = document.getElementById('information-dialog')
+const links = document.querySelectorAll('a[href]')
+
+informationBtn.addEventListener('click', event => {
+  ipcRenderer.send('open-information-dialog')
+})
+
+ipcRenderer.on('information-dialog-selection', (event, index) => {
+  let message = 'You selected '
+  if (index === 0) message += 'yes.'
+  else message += 'no.'
+  document.getElementById('info-selection').innerHTML = message
+})
+
+Array.prototype.forEach.call(links, (link) => {
+  const url = link.getAttribute('href')
+  if (url.indexOf('http') === 0) {
+    link.addEventListener('click', (e) => {
+      e.preventDefault()
+      shell.openExternal(url)
+    })
+  }
+})

+ 108 - 0
docs/fiddles/native-ui/dialogs/open-file-or-directory/index.html

@@ -0,0 +1,108 @@
+<!DOCTYPE html>
+<html>
+  <head>
+    <meta charset="UTF-8" />
+    <title>Open File or Directory</title>
+  </head>
+
+  <body>
+    <div class="section-wrapper">
+      <h1>Use system dialogs</h1>
+
+      <h3>
+        The <code>dialog</code> module in Electron allows you to use native
+        system dialogs for opening files or directories, saving a file or
+        displaying informational messages.
+      </h3>
+
+      <p>
+        This is a main process module because this process is more efficient
+        with native utilities and it allows the call to happen without
+        interrupting the visible elements in your page's renderer process.
+      </p>
+
+      <p>
+        Open the
+        <a href="http://electron.atom.io/docs/api/dialog/">
+          full API documentation (opens in new window)
+        </a>
+        in your browser.
+      </p>
+    </div>
+
+    <div>
+      <div>
+        <h2>Open a File or Directory</h2>
+        <div>
+          <div>
+            <button id="select-directory">View Demo</button>
+            <span id="selected-file"></span>
+          </div>
+          <p>
+            In this demo, the <code>ipc</code> module is used to send a message
+            from the renderer process instructing the main process to launch the
+            open file (or directory) dialog. If a file is selected, the main
+            process can send that information back to the renderer process.
+          </p>
+          <h5>Renderer Process</h5>
+          <pre>
+          <code>
+const {ipcRenderer} = require('electron')
+
+const selectDirBtn = document.getElementById('select-directory')
+
+selectDirBtn.addEventListener('click', (event) => {
+  ipcRenderer.send('open-file-dialog')
+})
+
+ipcRenderer.on('selected-directory', (event, path) => {
+  document.getElementById('selected-file').innerHTML = `You selected: ${path}`
+})
+          </code>
+        </pre>
+          <h5>Main Process</h5>
+          <pre>
+          <code>
+const {ipcMain, dialog} = require('electron')
+
+ipcMain.on('open-file-dialog', (event) => {
+  dialog.showOpenDialog({
+    properties: ['openFile', 'openDirectory']
+  }, (files) => {
+    if (files) {
+      event.sender.send('selected-directory', files)
+    }
+  })
+})
+          </code>
+        </pre>
+
+          <div>
+            <h2>ProTip</h2>
+            <strong>The sheet-style dialog on macOS.</strong>
+            <p>
+              On macOS you can choose between a "sheet" dialog or a default
+              dialog. The sheet version descends from the top of the window. To
+              use sheet version, pass the <code>window</code> as the first
+              argument in the dialog method.
+            </p>
+            <pre><code class="language-js">const ipc = require('electron').ipcMain
+const dialog = require('electron').dialog
+const BrowserWindow = require('electron').BrowserWindow
+
+
+ipc.on('open-file-dialog-sheet', function (event) {
+  const window = BrowserWindow.fromWebContents(event.sender)
+  const files = dialog.showOpenDialog(window, { properties: [ 'openFile' ]})
+})</code></pre>
+          </div>
+        </div>
+      </div>
+    </div>
+
+    <script>
+      // You can also require other files to run in this process
+      require("./renderer.js");
+    </script>
+  </body>
+</html>

+ 70 - 0
docs/fiddles/native-ui/dialogs/open-file-or-directory/main.js

@@ -0,0 +1,70 @@
+// Modules to control application life and create native browser window
+const { app, BrowserWindow, ipcMain, dialog } = require('electron')
+
+// Keep a global reference of the window object, if you don't, the window will
+// be closed automatically when the JavaScript object is garbage collected.
+let mainWindow
+
+function createWindow () {
+  // Create the browser window.
+  mainWindow = new BrowserWindow({
+    width: 800,
+    height: 600,
+    webPreferences: {
+      nodeIntegration: true
+    }
+  })
+
+  // and load the index.html of the app.
+  mainWindow.loadFile('index.html')
+
+  // Open the DevTools.
+  // mainWindow.webContents.openDevTools()
+
+  // Emitted when the window is closed.
+  mainWindow.on('closed', function () {
+    // Dereference the window object, usually you would store windows
+    // in an array if your app supports multi windows, this is the time
+    // when you should delete the corresponding element.
+    mainWindow = null
+  })
+}
+
+// This method will be called when Electron has finished
+// initialization and is ready to create browser windows.
+// Some APIs can only be used after this event occurs.
+app.on('ready', createWindow)
+
+// Quit when all windows are closed.
+app.on('window-all-closed', function () {
+  // On OS X it is common for applications and their menu bar
+  // to stay active until the user quits explicitly with Cmd + Q
+  if (process.platform !== 'darwin') {
+    app.quit()
+  }
+})
+
+app.on('activate', function () {
+  // On OS X it's common to re-create a window in the app when the
+  // dock icon is clicked and there are no other windows open.
+  if (mainWindow === null) {
+    createWindow()
+  }
+})
+
+
+ipcMain.on('open-file-dialog', event => {
+  dialog.showOpenDialog(
+    {
+      properties: ['openFile', 'openDirectory']
+    },
+    files => {
+      if (files) {
+        event.sender.send('selected-directory', files)
+      }
+    }
+  )
+})
+
+// In this file you can include the rest of your app's specific main process
+// code. You can also put them in separate files and require them here.

+ 22 - 0
docs/fiddles/native-ui/dialogs/open-file-or-directory/renderer.js

@@ -0,0 +1,22 @@
+const { ipcRenderer, shell } = require('electron')
+
+const selectDirBtn = document.getElementById('select-directory')
+const links = document.querySelectorAll('a[href]')
+
+selectDirBtn.addEventListener('click', event => {
+  ipcRenderer.send('open-file-dialog')
+})
+
+ipcRenderer.on('selected-directory', (event, path) => {
+  document.getElementById('selected-file').innerHTML = `You selected: ${path}`
+})
+
+Array.prototype.forEach.call(links, (link) => {
+  const url = link.getAttribute('href')
+  if (url.indexOf('http') === 0) {
+    link.addEventListener('click', (e) => {
+      e.preventDefault()
+      shell.openExternal(url)
+    })
+  }
+})

+ 91 - 0
docs/fiddles/native-ui/dialogs/save-dialog/index.html

@@ -0,0 +1,91 @@
+<!DOCTYPE html>
+<html>
+  <head>
+    <meta charset="UTF-8" />
+    <title>Save Dialog</title>
+  </head>
+
+  <body>
+    <div>
+      <h1>Use system dialogs</h1>
+
+      <h3>
+        The <code>dialog</code> module in Electron allows you to use native
+        system dialogs for opening files or directories, saving a file or
+        displaying informational messages.
+      </h3>
+
+      <p>
+        This is a main process module because this process is more efficient
+        with native utilities and it allows the call to happen without
+        interrupting the visible elements in your page's renderer process.
+      </p>
+
+      <p>
+        Open the
+        <a href="http://electron.atom.io/docs/api/dialog/">
+          full API documentation (opens in new window)
+        </a>
+        in your browser.
+      </p>
+    </div>
+
+    <div>
+      <div>
+        <h2>Save Dialog</h2>
+        <div>
+          <div>
+            <button button id="save-dialog">View Demo</button>
+            <span id="file-saved"></span>
+          </div>
+          <p>
+            In this demo, the <code>ipc</code> module is used to send a message
+            from the renderer process instructing the main process to launch the
+            save dialog. It returns the path selected by the user which can be
+            relayed back to the renderer process.
+          </p>
+          <h5>Renderer Process</h5>
+          <pre>
+            <code>
+const {ipcRenderer} = require('electron')
+
+const saveBtn = document.getElementById('save-dialog')
+
+saveBtn.addEventListener('click', (event) => {
+  ipcRenderer.send('save-dialog')
+})
+
+ipcRenderer.on('saved-file', (event, path) => {
+  if (!path) path = 'No path'
+  document.getElementById('file-saved').innerHTML = `Path selected: ${path}`
+})
+            </code>
+          </pre>
+          <h5>Main Process</h5>
+          <pre>
+            <code>
+const {ipcMain, dialog} = require('electron')
+
+ipcMain.on('save-dialog', (event) => {
+  const options = {
+    title: 'Save an Image',
+    filters: [
+      { name: 'Images', extensions: ['jpg', 'png', 'gif'] }
+    ]
+  }
+  dialog.showSaveDialog(options, (filename) => {
+    event.sender.send('saved-file', filename)
+  })
+})
+            </code>
+          </pre>
+        </div>
+      </div>
+    </div>
+
+    <script>
+      // You can also require other files to run in this process
+      require("./renderer.js");
+    </script>
+  </body>
+</html>

+ 66 - 0
docs/fiddles/native-ui/dialogs/save-dialog/main.js

@@ -0,0 +1,66 @@
+// Modules to control application life and create native browser window
+const { app, BrowserWindow, ipcMain, dialog } = require('electron')
+
+// Keep a global reference of the window object, if you don't, the window will
+// be closed automatically when the JavaScript object is garbage collected.
+let mainWindow
+
+function createWindow () {
+  // Create the browser window.
+  mainWindow = new BrowserWindow({
+    width: 800,
+    height: 600,
+    webPreferences: {
+      nodeIntegration: true
+    }
+  })
+
+  // and load the index.html of the app.
+  mainWindow.loadFile('index.html')
+
+  // Open the DevTools.
+  // mainWindow.webContents.openDevTools()
+
+  // Emitted when the window is closed.
+  mainWindow.on('closed', function () {
+    // Dereference the window object, usually you would store windows
+    // in an array if your app supports multi windows, this is the time
+    // when you should delete the corresponding element.
+    mainWindow = null
+  })
+}
+
+// This method will be called when Electron has finished
+// initialization and is ready to create browser windows.
+// Some APIs can only be used after this event occurs.
+app.on('ready', createWindow)
+
+// Quit when all windows are closed.
+app.on('window-all-closed', function () {
+  // On OS X it is common for applications and their menu bar
+  // to stay active until the user quits explicitly with Cmd + Q
+  if (process.platform !== 'darwin') {
+    app.quit()
+  }
+})
+
+app.on('activate', function () {
+  // On OS X it's common to re-create a window in the app when the
+  // dock icon is clicked and there are no other windows open.
+  if (mainWindow === null) {
+    createWindow()
+  }
+})
+
+ipcMain.on('save-dialog', event => {
+  const options = {
+    title: 'Save an Image',
+    filters: [{ name: 'Images', extensions: ['jpg', 'png', 'gif'] }]
+  }
+  dialog.showSaveDialog(options, filename => {
+    event.sender.send('saved-file', filename)
+  })
+})
+
+// In this file you can include the rest of your app's specific main process
+// code. You can also put them in separate files and require them here.

+ 23 - 0
docs/fiddles/native-ui/dialogs/save-dialog/renderer.js

@@ -0,0 +1,23 @@
+const { ipcRenderer, shell } = require('electron')
+
+const saveBtn = document.getElementById('save-dialog')
+const links = document.querySelectorAll('a[href]')
+
+saveBtn.addEventListener('click', event => {
+  ipcRenderer.send('save-dialog')
+})
+
+ipcRenderer.on('saved-file', (event, path) => {
+  if (!path) path = 'No path'
+  document.getElementById('file-saved').innerHTML = `Path selected: ${path}`
+})
+
+Array.prototype.forEach.call(links, (link) => {
+  const url = link.getAttribute('href')
+  if (url.indexOf('http') === 0) {
+    link.addEventListener('click', (e) => {
+      e.preventDefault()
+      shell.openExternal(url)
+    })
+  }
+})