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+# `sandbox` Option
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+
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+> Create a browser window with renderer that can run inside chromium OS sandbox.
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+
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+One of chromium key security features is that all blink rendering/javascript
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+code is confined in a sandbox. This sandbox uses OS-specific features to ensure
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+that exploits in the renderer process cannot harm the system.
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+
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+In other words, when the sandbox is enabled, the renderers can only make changes
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+to the system by delegating tasks to the main process via IPC.
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+[Here's](https://www.chromium.org/developers/design-documents/sandbox) more
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+information about the sandbox.
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+
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+Since a major feature in electron is the ability to run node.js in the
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+renderer process(making it easier to develop desktop applications using only web
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+technologies), the sandbox has to disabled by electron. One of the reasons is
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+that most node.js APIs require system access. `require()` for example, is not
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+possible without file system permissions, which are unavailable in a sandboxed
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+environment.
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+
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+Usually this is not a problem for desktop applications since the code is always
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+trusted, but it makes electron less secure than chromium for displaying
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+untrusted web content. For applications that require more security, the
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+`sandbox` flag will force electron to spawn a classic chromium renderer that is
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+compatible with the sandbox.
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+
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+A sandboxed renderer doesn't have a node.js environment running and doesn't
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+expose javascript APIs to client code. The only exception is the preload script,
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+which has access to a subset of electron renderer API.
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+
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+Another difference is that sandboxed renderers don't modify any of the default
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+javascript APIs. Consequently, some APIs such as `window.open` will work as they
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+do in chromium(no `BrowserWindowProxy`).
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+
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+## Example
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+
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+Create a sandboxed window, simply pass `sandbox: true` to `webPreferences`:
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+
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+```js
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+let win
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+app.on('ready', () => {
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+ win = new BrowserWindow({
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+ webPreferences: {
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+ sandbox: true
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+ }
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+ })
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+ w.loadURL('http://google.com')
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+})
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+```
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+
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+This alone won't enable the OS-enforced sandbox. To use it, the
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+`--enable-sandbox` command-line argument must be passed to electron, which will
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+force `sandbox: true` to all BrowserWindow instances.
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+
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+```js
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+let win
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+app.on('ready', () => {
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+ // no need to pass `sandbox: true` since `--enable-sandbox` was enabled.
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+ win = new BrowserWindow()
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+ w.loadURL('http://google.com')
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+})
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+```
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+
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+Note that it is not enough to call
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+`app.commandLine.appendSwitch('--enable-sandbox')`, as electron/node startup
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+code runs after it is possible to make changes to chromium sandbox settings. The
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+switch must be passed to electron command-line:
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+
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+```
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+electron --enable-sandbox app.js
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+```
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+
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+It is not possible to have the OS sandbox active only for some renderers, if
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+`--enable-sandbox` is enabled, normal electron windows cannot be created.
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+
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+If you need to mix sandboxed and non-sandboxed renderers in one application,
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+simply omit the `--enable-sandbox` argument. Without this argument, windows
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+created with `sandbox: true` will still have node.js disabled and communicate
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+only via IPC, which by itself is already a gain from security POV.
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+
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+## Preload
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+
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+An app can make customizations to sandboxed renderers using a preload script.
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+Here's an example:
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+
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+```js
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+let win
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+app.on('ready', () => {
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+ win = new BrowserWindow({
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+ webPreferences: {
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+ sandbox: true,
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+ preload: 'preload.js'
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+ }
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+ })
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+ w.loadURL('http://google.com')
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+})
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+```
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+
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+and preload.js:
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+
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+```js
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+// This file is loaded whenever a javascript context is created. It runs in a
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+// private scope that can access a subset of electron renderer APIs. We must be
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+// careful to not leak any objects into the global scope!
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+const fs = require('fs')
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+const {ipcRenderer} = require('electron')
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+
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+// read a configuration file using the `fs` module
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+const buf = fs.readFileSync('allowed-popup-urls.json')
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+const allowedUrls = JSON.parse(buf.toString('utf8'))
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+
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+const defaultWindowOpen = window.open
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+
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+function customWindowOpen (url, ...args) {
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+ if (allowedUrls.indexOf(url) === -1) {
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+ ipcRenderer.sendSync('blocked-popup-notification', location.origin, url)
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+ return null
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+ }
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+ return defaultWindowOpen(url, ...args)
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+}
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+
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+window.open = customWindowOpen
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+```
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+
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+Important things to notice in the preload script:
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+
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+- Even though the sandboxed renderer doesn't have node.js running, it still has
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+ access to a limited node-like environment:`Buffer`, `process`, `setImmediate`
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+ and `require` are available.
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+- The preload can indirectly access all APIs from the main process through the
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+ `remote` and `ipcRenderer` modules. This is how `fs`(used above) and other
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+ modules are implemented: They are proxies to remote counterparts in the main
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+ process.
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+- The preload must be contained in a single script, but it is possible to have
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+ complex preload code composed with multiple modules by using a tool like
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+ browserify, as explained below. In fact, browserify is already used by
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+ electron to provide a node-like environment to the preload script.
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+
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+To create a browserify bundle and use it as a preload script, something like
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+the following should be used:
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+
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+ browserify preload/index.js \
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+ -x electron \
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+ -x fs \
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+ --insert-global-vars=__filename,__dirname -o preload.js
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+
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+The `-x` flag should be used with any required module that is already exposed in
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+the preload scope, and tells browserify to use the enclosing `require` function
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+for it. `--insert-global-vars` will ensure that `process`,`Buffer` and
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+`setImmediate` are also taken from the enclosing scope(normally browserify
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+injects code for those).
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+
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+Currently the `require` function provided in the preload scope exposes the
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+following modules:
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+
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+- `child_process`
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+- `electron`(crashReporter, remote and ipcRenderer)
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+- `fs`
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+- `os`
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+- `timers`
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+- `url`
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+
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+More may be added as needed to expose more electron APIs in the sandbox, but any
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+module in the main process can already be used through
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+`electron.remote.require`.
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+
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+## Status
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+
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+Please use the `sandbox` option with care, as it still is an experimental
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+feature. We are still not aware of the security implications of exposing some
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+electron renderer APIs to the preload script, but here are some things to
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+consider before rendering untrusted content:
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+
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+- A preload script can accidentaly leak privileged APIs to untrusted code.
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+- Some bug in V8 engine may allow malicious code to access the renderer preload
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+ APIs, effectively granting full access to the system through the `remote`
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+ module.
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+
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+Since renderering untrusted content in electron is still uncharted territory,
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+the APIs exposed to the sandbox preload script should be considered more
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+unstable than the rest of electron APIs, and may have breaking changes to fix
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+security issues.
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+
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+One planned enhancement that should greatly increase security is to block IPC
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+messages from sandboxed renderers by default, allowing the main process
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+explicitly define a set of messages the renderer is allowed to send.
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