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@@ -0,0 +1,108 @@
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+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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+From: Geoff Lang <[email protected]>
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+Date: Fri, 31 Mar 2023 16:44:35 -0400
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+Subject: M112: Mark RGBX and BGRX formats as having 8 unused bits.
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+
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+This makes sure that pixelBytes ends up being 4 and fixes potential
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+buffer size validation.
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+
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+Fix EGL configs using pixelBytes to compute EGL_BUFFER_SIZE which
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+is not supposed to include unused bits. This is covered by
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+dEQP-EGL.functional.query_config.constraints.color_buffer_size
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+
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+Bug: chromium:1404790
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+Change-Id: Ie0480cbdc6229c4bb3a6c6242337eaed5a3ae3b7
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+Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428752
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+Reviewed-by: Amirali Abdolrashidi <[email protected]>
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+
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+diff --git a/src/libANGLE/formatutils.cpp b/src/libANGLE/formatutils.cpp
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+index a28db6081e0707c28e15ebbc0b0ef08a854fc785..d0dbb403961a5f32edc175e9d01f94728486e47f 100644
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+--- a/src/libANGLE/formatutils.cpp
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++++ b/src/libANGLE/formatutils.cpp
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+@@ -549,6 +549,21 @@ bool InternalFormat::isDepthOrStencil() const
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+ return depthBits != 0 || stencilBits != 0;
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+ }
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+
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++GLuint InternalFormat::getEGLConfigBufferSize() const
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++{
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++ // EGL config's EGL_BUFFER_SIZE is measured in bits and is the sum of all the color channels for
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++ // color formats or the luma channels for luma formats. It ignores unused bits so compute the
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++ // bit count by summing instead of using pixelBytes.
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++ if (isLUMA())
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++ {
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++ return luminanceBits + alphaBits;
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++ }
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++ else
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++ {
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++ return redBits + greenBits + blueBits + alphaBits;
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++ }
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++}
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++
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+ Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat)) {}
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+
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+ Format::Format(const InternalFormat &internalFormat) : info(&internalFormat) {}
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+@@ -1141,10 +1156,10 @@ static InternalFormatInfoMap BuildInternalFormatInfoMap()
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+ AddRGBAFormat(&map, GL_BGR10_A2_ANGLEX, true, 10, 10, 10, 2, 0, GL_BGRA_EXT, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported, NeverSupported, NeverSupported);
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+
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+ // Special format to emulate RGB8 with RGBA8 within ANGLE.
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+- AddRGBAFormat(&map, GL_RGBX8_ANGLE, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported, AlwaysSupported, NeverSupported);
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++ AddRGBAXFormat(&map, GL_RGBX8_ANGLE, true, FB< 8, 8, 8, 0, 8, 0>(), GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported, AlwaysSupported, NeverSupported);
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+
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+ // Special format to emulate BGR8 with BGRA8 within ANGLE.
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+- AddRGBAFormat(&map, GL_BGRX8_ANGLEX, true, 8, 8, 8, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, NeverSupported, NeverSupported, NeverSupported);
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++ AddRGBAXFormat(&map, GL_BGRX8_ANGLEX, true, FB< 8, 8, 8, 0, 8, 0>(), GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, NeverSupported, NeverSupported, NeverSupported);
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+
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+ // This format is supported on ES 2.0 with two extensions, so keep it out-of-line to not widen the table above even more.
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+ // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Filterable | Texture attachment | Renderbuffer | Blend
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+diff --git a/src/libANGLE/formatutils.h b/src/libANGLE/formatutils.h
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+index af7f6df09efd9b08586a6cebe0042bb9555d4b7f..a651ab8ffc4d51159b9f53c60594f43bf9b83ae5 100644
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+--- a/src/libANGLE/formatutils.h
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++++ b/src/libANGLE/formatutils.h
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+@@ -205,6 +205,8 @@ struct InternalFormat
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+ bool isInt() const;
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+ bool isDepthOrStencil() const;
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+
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++ GLuint getEGLConfigBufferSize() const;
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++
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+ bool operator==(const InternalFormat &other) const;
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+ bool operator!=(const InternalFormat &other) const;
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+
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+diff --git a/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
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+index cf3c53ec00fff1eaacd5a9cce5742278a49aa314..abd3d5fa2a4c8a84aa6751bf1f6f64b3504a07b6 100644
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+--- a/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
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++++ b/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
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+@@ -1263,7 +1263,7 @@ egl::ConfigSet Renderer11::generateConfigs()
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+ egl::Config config;
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+ config.renderTargetFormat = colorBufferInternalFormat;
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+ config.depthStencilFormat = depthStencilBufferInternalFormat;
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+- config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
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++ config.bufferSize = colorBufferFormatInfo.getEGLConfigBufferSize();
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+ config.redSize = colorBufferFormatInfo.redBits;
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+ config.greenSize = colorBufferFormatInfo.greenBits;
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+ config.blueSize = colorBufferFormatInfo.blueBits;
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+diff --git a/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp b/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
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+index cfe6ef850d9afb317bdc2c10a8f93b2f98a7a20b..66950965fdeb3d57b84f524920bc41823e6cf377 100644
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+--- a/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
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++++ b/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
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+@@ -523,7 +523,7 @@ egl::ConfigSet Renderer9::generateConfigs()
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+ egl::Config config;
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+ config.renderTargetFormat = colorBufferInternalFormat;
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+ config.depthStencilFormat = depthStencilBufferInternalFormat;
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+- config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
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++ config.bufferSize = colorBufferFormatInfo.getEGLConfigBufferSize();
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+ config.redSize = colorBufferFormatInfo.redBits;
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+ config.greenSize = colorBufferFormatInfo.greenBits;
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+ config.blueSize = colorBufferFormatInfo.blueBits;
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+diff --git a/src/libANGLE/renderer/vulkan/vk_caps_utils.cpp b/src/libANGLE/renderer/vulkan/vk_caps_utils.cpp
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+index 173a04c1ebb2b7d5f6997d696699fef09e5c0d9c..766750a163cae6ba22502fc0c8922e9421ef52eb 100644
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+--- a/src/libANGLE/renderer/vulkan/vk_caps_utils.cpp
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++++ b/src/libANGLE/renderer/vulkan/vk_caps_utils.cpp
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+@@ -1257,7 +1257,7 @@ egl::Config GenerateDefaultConfig(DisplayVk *display,
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+
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+ config.renderTargetFormat = colorFormat.internalFormat;
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+ config.depthStencilFormat = depthStencilFormat.internalFormat;
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+- config.bufferSize = colorFormat.pixelBytes * 8;
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++ config.bufferSize = colorFormat.getEGLConfigBufferSize();
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+ config.redSize = colorFormat.redBits;
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+ config.greenSize = colorFormat.greenBits;
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+ config.blueSize = colorFormat.blueBits;
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