|
@@ -10,8 +10,7 @@
|
|
|
#include "base/bind.h"
|
|
|
#include "base/command_line.h"
|
|
|
#include "base/strings/string_number_conversions.h"
|
|
|
-#include "net/socket/stream_socket.h"
|
|
|
-#include "net/socket/tcp_server_socket.h"
|
|
|
+#include "net/socket/tcp_listen_socket.h"
|
|
|
#include "v8/include/v8-debug.h"
|
|
|
|
|
|
namespace atom {
|
|
@@ -39,23 +38,19 @@ NodeDebugger::NodeDebugger()
|
|
|
if (!port_str.empty())
|
|
|
base::StringToInt(port_str, &port);
|
|
|
|
|
|
- if (!thread_.Start()) {
|
|
|
+ // Start a new IO thread.
|
|
|
+ base::Thread::Options options;
|
|
|
+ options.message_loop_type = base::MessageLoop::TYPE_IO;
|
|
|
+ if (!thread_.StartWithOptions(options)) {
|
|
|
LOG(ERROR) << "Unable to start debugger thread";
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- net::IPAddressNumber ip_number;
|
|
|
- if (!net::ParseIPLiteralToNumber("127.0.0.1", &ip_number)) {
|
|
|
- LOG(ERROR) << "Unable to convert ip address";
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- server_socket_.reset(new net::TCPServerSocket(NULL, net::NetLog::Source()));
|
|
|
- server_socket_->Listen(net::IPEndPoint(ip_number, port), 1);
|
|
|
-
|
|
|
+ // Start the server in new IO thread.
|
|
|
thread_.message_loop()->PostTask(
|
|
|
FROM_HERE,
|
|
|
- base::Bind(&NodeDebugger::DoAcceptLoop, weak_factory_.GetWeakPtr()));
|
|
|
+ base::Bind(&NodeDebugger::StartServer, weak_factory_.GetWeakPtr(),
|
|
|
+ port));
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -63,7 +58,30 @@ NodeDebugger::~NodeDebugger() {
|
|
|
thread_.Stop();
|
|
|
}
|
|
|
|
|
|
-void NodeDebugger::DoAcceptLoop() {
|
|
|
+void NodeDebugger::StartServer(int port) {
|
|
|
+ server_ = net::TCPListenSocket::CreateAndListen("127.0.0.1", port, this);
|
|
|
+ if (!server_) {
|
|
|
+ LOG(ERROR) << "Cannot start debugger server";
|
|
|
+ return;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void NodeDebugger::DidAccept(net::StreamListenSocket* server,
|
|
|
+ scoped_ptr<net::StreamListenSocket> socket) {
|
|
|
+ // Only accept one session.
|
|
|
+ if (accepted_socket_)
|
|
|
+ return;
|
|
|
+
|
|
|
+ accepted_socket_ = socket.Pass();
|
|
|
+}
|
|
|
+
|
|
|
+void NodeDebugger::DidRead(net::StreamListenSocket* socket,
|
|
|
+ const char* data,
|
|
|
+ int len) {
|
|
|
+}
|
|
|
+
|
|
|
+void NodeDebugger::DidClose(net::StreamListenSocket* socket) {
|
|
|
+ accepted_socket_.reset();
|
|
|
}
|
|
|
|
|
|
} // namespace atom
|