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@@ -7,46 +7,26 @@
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#include "base/numerics/safe_conversions.h"
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#include "ui/gfx/color_utils.h"
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#include "ui/gfx/geometry/rect_conversions.h"
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+#include "ui/gfx/geometry/rrect_f.h"
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#include "ui/gfx/geometry/skia_conversions.h"
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#include "ui/gfx/scoped_canvas.h"
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namespace {
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-// Canvas::DrawRect's stroke can bleed out of |rect|'s bounds, so this draws a
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-// rectangle inset such that the result is constrained to |rect|'s size.
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+// The rounded rect corner radius for MaximizeIcon and RestoreIcon in
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+// Windows 11.
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+constexpr float kWin11RoundedCornerRadius = 1.5f;
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+
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void DrawRect(gfx::Canvas* canvas,
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const gfx::Rect& rect,
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const cc::PaintFlags& flags) {
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gfx::RectF rect_f(rect);
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- float stroke_half_width = flags.getStrokeWidth() / 2;
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- rect_f.Inset(stroke_half_width);
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- canvas->DrawRect(rect_f, flags);
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-}
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-void DrawRoundRect(gfx::Canvas* canvas,
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- const gfx::Rect& rect,
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- float radius,
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- const cc::PaintFlags& flags) {
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- gfx::RectF rect_f(rect);
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+ // The rect is used as a bounding box, and the stroke is kept within.
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float stroke_half_width = flags.getStrokeWidth() / 2;
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rect_f.Inset(stroke_half_width);
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- canvas->DrawRoundRect(rect_f, radius, flags);
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-}
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-// Draws a path containing the top and right edges of a rounded rectangle.
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-void DrawRoundRectEdges(gfx::Canvas* canvas,
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- const gfx::Rect& rect,
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- float radius,
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- const cc::PaintFlags& flags) {
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- gfx::RectF symbol_rect_f(rect);
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- float stroke_half_width = flags.getStrokeWidth() / 2;
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- symbol_rect_f.Inset(stroke_half_width);
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- SkPath path;
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- path.moveTo(symbol_rect_f.x(), symbol_rect_f.y());
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- path.arcTo(symbol_rect_f.right(), symbol_rect_f.y(), symbol_rect_f.right(),
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- symbol_rect_f.y() + radius, radius);
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- path.lineTo(symbol_rect_f.right(), symbol_rect_f.bottom());
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- canvas->DrawPath(path, flags);
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+ canvas->DrawRect(rect_f, flags);
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}
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} // namespace
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@@ -58,7 +38,7 @@ WinIconPainter::~WinIconPainter() = default;
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void WinIconPainter::PaintMinimizeIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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- const cc::PaintFlags& flags) {
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+ cc::PaintFlags& flags) {
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const int y = symbol_rect.CenterPoint().y();
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const gfx::Point p1 = gfx::Point(symbol_rect.x(), y);
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const gfx::Point p2 = gfx::Point(symbol_rect.right(), y);
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@@ -67,13 +47,13 @@ void WinIconPainter::PaintMinimizeIcon(gfx::Canvas* canvas,
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void WinIconPainter::PaintMaximizeIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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- const cc::PaintFlags& flags) {
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+ cc::PaintFlags& flags) {
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DrawRect(canvas, symbol_rect, flags);
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}
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void WinIconPainter::PaintRestoreIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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- const cc::PaintFlags& flags) {
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+ cc::PaintFlags& flags) {
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const int separation = base::ClampFloor(2 * canvas->image_scale());
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gfx::Rect icon_rect = symbol_rect;
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icon_rect.Inset(gfx::Insets::TLBR(separation, 0, 0, separation));
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@@ -89,7 +69,7 @@ void WinIconPainter::PaintRestoreIcon(gfx::Canvas* canvas,
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void WinIconPainter::PaintCloseIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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- const cc::PaintFlags& flags) {
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+ cc::PaintFlags& flags) {
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// TODO(bsep): This sometimes draws misaligned at fractional device scales
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// because the button's origin isn't necessarily aligned to pixels.
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cc::PaintFlags paint_flags = flags;
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@@ -109,32 +89,57 @@ Win11IconPainter::~Win11IconPainter() = default;
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void Win11IconPainter::PaintMaximizeIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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- const cc::PaintFlags& flags) {
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- cc::PaintFlags paint_flags = flags;
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- paint_flags.setAntiAlias(true);
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+ cc::PaintFlags& flags) {
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+ gfx::RectF rect_f(symbol_rect);
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+ flags.setAntiAlias(true);
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+ const float corner_radius =
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+ base::ClampFloor(kWin11RoundedCornerRadius * canvas->image_scale());
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- const float corner_radius = canvas->image_scale();
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- DrawRoundRect(canvas, symbol_rect, corner_radius, flags);
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+ // The symbol rect is used as a bounding box, and the stroke is kept within.
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+ float stroke_half_width = flags.getStrokeWidth() / 2;
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+ rect_f.Inset(stroke_half_width);
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+
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+ canvas->DrawRoundRect(rect_f, corner_radius, flags);
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}
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void Win11IconPainter::PaintRestoreIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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- const cc::PaintFlags& flags) {
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- const int separation = base::ClampFloor(2 * canvas->image_scale());
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- gfx::Rect icon_rect = symbol_rect;
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- icon_rect.Inset(gfx::Insets::TLBR(separation, 0, 0, separation));
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-
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- cc::PaintFlags paint_flags = flags;
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- paint_flags.setAntiAlias(true);
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-
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- // Bottom left ("in front") rounded square.
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- const float bottom_rect_radius = canvas->image_scale();
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- DrawRoundRect(canvas, icon_rect, bottom_rect_radius, flags);
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-
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- // Top right ("behind") top+right edges of rounded square (2.5x).
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- icon_rect.Offset(separation, -separation);
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+ cc::PaintFlags& flags) {
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+ gfx::RectF rect_f(symbol_rect);
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+ const float separation = 2.0f * canvas->image_scale();
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+ const int round_rect_radius =
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+ base::ClampFloor(kWin11RoundedCornerRadius * canvas->image_scale());
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+ const int top_rect_upper_right_radius = 2 * round_rect_radius;
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+ flags.setAntiAlias(true);
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+
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+ // The symbol rect is used as a bounding box, and the stroke is kept within.
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+ const float stroke_half_width = flags.getStrokeWidth() / 2;
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+ rect_f.Inset(stroke_half_width);
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- const float top_rect_radius = 2.5f * canvas->image_scale();
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- DrawRoundRectEdges(canvas, icon_rect, top_rect_radius, flags);
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+ // Shrink the rect to make space for the top rect.
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+ rect_f.Inset(gfx::InsetsF::TLBR(separation, 0, 0, separation));
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+
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+ gfx::RRectF rrect(rect_f, round_rect_radius);
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+
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+ // Bottom ("in front") rounded square.
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+ canvas->sk_canvas()->drawRRect(SkRRect(rrect), flags);
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+
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+ // The top rounded square is clipped to only draw the top and right edges,
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+ // and give corners a flat base. The clip rect sits right below the bottom
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+ // half of the stroke.
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+ gfx::RRectF clip_rrect(rrect);
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+ const float clip_rect_growth = separation - stroke_half_width;
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+ // The upper-right corner radius doesn't need to be updated because |Outset|
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+ // does that for us.
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+ clip_rrect.Outset(clip_rect_growth);
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+ canvas->sk_canvas()->clipRRect(SkRRect(clip_rrect), SkClipOp::kDifference,
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+ true);
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+
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+ // Top ("behind") rounded square.
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+ rrect.Offset(separation, -separation);
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+ rrect.SetCornerRadii(gfx::RRectF::Corner::kUpperRight,
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+ top_rect_upper_right_radius,
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+ top_rect_upper_right_radius);
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+ canvas->sk_canvas()->drawRRect(SkRRect(rrect), flags);
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}
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} // namespace electron
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