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@@ -109,6 +109,7 @@ You can rename the `electron` executable to any name you like.
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Apart from packaging your app manually, you can also choose to use third party
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packaging tools to do the work for you:
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+* [electron-forge](https://github.com/electron-userland/electron-forge)
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* [electron-builder](https://github.com/electron-userland/electron-builder)
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* [electron-packager](https://github.com/electron-userland/electron-packager)
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@@ -118,21 +119,11 @@ It is also possible to rebrand Electron by changing the product name and
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building it from source. To do this you need to modify the `atom.gyp` file and
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have a clean rebuild.
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-### grunt-build-atom-shell
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-
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-Manually checking out Electron's code and rebuilding could be complicated, so
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-a Grunt task has been created that will handle this automatically:
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-[grunt-build-atom-shell](https://github.com/paulcbetts/grunt-build-atom-shell).
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-
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-This task will automatically handle editing the `.gyp` file, building from
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-source, then rebuilding your app's native Node modules to match the new
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-executable name.
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-
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### Creating a Custom Electron Fork
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Creating a custom fork of Electron is almost certainly not something you will
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need to do in order to build your app, even for "Production Level" applications.
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-Using a tool such as `electron-packager` or `electron-builder` will allow you to
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+Using a tool such as `electron-packager` or `electron-forge` will allow you to
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"Rebrand" Electron without having to do these steps.
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You need to fork Electron when you have custom C++ code that you have patched
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